// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Player/TUBaseCharacter.h"
#include "TUAICharacter.generated.h"

class UBehaviorTree;
class UWidgetComponent;
UCLASS()
class THEMUP_API ATUAICharacter : public ATUBaseCharacter
{
	GENERATED_BODY()
public:
	ATUAICharacter(const FObjectInitializer& ObjInit);

	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "AI")
	UBehaviorTree* BehaviorTreeAsset;

protected:
	virtual void OnDeath() override;

};
